Resource Links and Suggestions

Are you or are you aspiring to be a creator of digital content? The websites listed below may help you on your journey! These websites will give you much of what you need for free and without signing up. I also included suggestions at the bottom.



  • Paint.NET - make and edit images on Windows
  • GIMP - This is another image editer. It can also make .ico files.
  • Audacity - audio editer
  • Android Studio - make apps for Android
  • Blender - 3D model creator
  • TextWrangler - text/script editer for Mac
  • Notepad++ - text/script editer
  • OBS Studio - screen recording program
  • Eclipse - IDE that is good for Java
  • VLC - media player and is good for converting media files
  • ImageOptim - program for Mac to optimize image files for the web without lossing quality. It's open source.
  • FileOptimizer - program for Windows to optimize files. I use it for images. It's open source.


This is a list of suggestions to avoid mistakes I've made or mistakes I've seen others make.

  1. Make sure sketchbooks have perforated pages, so you can remove the drawings if ever need to.
  2. Avoid making derivative artwork. I feel like derivatives are sometimes a waste of your time and are oftentimes copyright infringements.
  3. Only put free open source code libraries in your software/games/websites. This will ensure you have full control over your creation! This also goes for when using game engines.
  4. Read the terms and agreements before putting your content on a website.
  5. In case you start out making chump change, make sure stores you support don't have a high payment threshold. If you decide to unpublish your content or the store closes, you may never get any of the revenue below the threshold.
  6. Sell your content on more than one store. This makes sure anyone store doesn't have control over your income and lowers the impact on you if one of the stores closes down.
  7. Don't host your website with an EIG web hosting company. EIG is a secretive conglomerate that buys out smaller web hosts and are notorious for poor customer service.
  8. If your paying to host your website, make sure the hosting company is not a reseller.
  9. Learn how computer software and media work behind the scenes.
  10. Be cautious when reading any user or professional reviews for companies on the internet. Sometimes reviewers are paid for referrals, so they may write falsely positive reviews. This is very common of web hosting companies.
  11. Try not to be dependent on any single company for anything. Examples include web hosting, domain registers, payment processers, or other online services. You should always have something to fall back on.
  12. Be nice to customers even if they're rude. If you're mad at the customer, you should still consider their feedback!
  13. Don't try to hide things from users if you think they might not like it. Be a stand up guy or lady when it comes to public relations and marketing.
  14. Figure out which things you are doing are wastes of time and realize your creations will never be perfect.
  15. Make your digital creations DRM-free.
  16. Make sure software you create is interoperable with a wide range of other software, hardware, displays, and input methods.
  17. Watch the storage size of your digital creations. If it's relatively small people will be less likely to delete it when they need more space.
  18. Don't make your software require more security permissions than necessary.
  19. Pay close attention to what fonts you use in your creations. Just because it came pre-installed on your computer doesn't mean it's free. You can download and install new fonts on your computer. Font Squirrel is a nice place to find some royalty free fonts.
  20. Software and tech giants are your competitors, so perceive them that way.
  21. Avoid being a spammer or alienating your friends.
  22. Make video games and software accessible. Check out this list by
  23. It's good to make a text file for recording all the fonts, font sizes, colors, and other design choices you use for your projects.
  24. Feedback is rare and valuable. Take the time to reply to it, and think carefully before dismissing it.